Clear answers before support tickets pile up.
Nexus Evo should explain practical rules directly: launcher access, account handling, server expectations, and multiclient policy. Honest players should not need to guess.
Two concurrent clients per public IP are supported by design. A third may be limited or reviewed. Larger multiclient setups may be throttled or denied.
Unlimited multiclienting distorts events, farming efficiency, and the in-game economy. The goal is to support normal dual-client play without turning the server into a large-scale multibox environment.
No. IP count alone should not be treated as a ban reason. It is primarily a friction and review signal. If a third client is genuinely needed, support can review edge cases manually.
That is the intended path. It keeps downloads, patching, and server status clear, and it also gives the project room to enforce fair-play and multiclient rules more consistently.
Expect friction instead of silent tolerance: rejected new sessions, reconnect cooldowns, or manual review. The aim is to make large multiclient setups annoying, not attractive.
Use the recovery flow from forgot password, then complete the reset on reset password.